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Game 10101: with LEGO, MS Kodu and GameSalad

To register your child in this course, please click on the Register tab and fill the registration form, or write to [email protected] if you have any queries.

Course Objectives

  • Enables students to build and program real-life robotic solutions using Java Object-Oriented Programming.
  • Provides cross-curricular opportunities in computer science, technology, engineering and math.
  • Allows for creativity in design.
  • Enables students to explore the world of engineering by building complex control systems.


SECTION 1: LEGO Robotics

Course Topics

1. An introduction to programming and robotics
2. Output: display and sound
3. Moving the robot
4. Using mathematics to program robots
5. Sensors
6. Decisions and Loops
7. Data Handling
8. Data Blocks

Course Activities

  • Assembling parts of a robot
  • Assembling a gear
  • Design and program the robot to...
    • Play your composed music and write its lyrics on screen
    • Move forward and in reverse, accelerate and turn in circles
    • Brake at the exact distances where there is a boy crossing the road
    • Run through a maze
    • Move when detecting sound
    • Stop moving when sensing an object
    • Stop moving when sensing a black line
    • Stop moving when bumping into an object
    • Move in a square only when there is no object in the vicinity using the ultrasonic sensor
    • Follow a dark line using the light sensor
    • Hit the red ball and not the blue one giving warning to the user
    • Increase the speed according to the loudness of your clap
    • Calculate the difference in distance from the two sensor readings
    • Use the rotation sensor to count and pass the number of rotations on screen

SECTION 2: Game development using Microsoft Kodu

Module 1: Introducing Game Design & Kodu Game Lab
Module 2: Kodu Basics
Module 3: Informal design process
Module 4: Creating Worlds
Module 5: Game Design Patterns

SECTION 3: Using Game Salad

  1. Course Introduction
  2. Getting Started : Initial Setup
  3. Actor Setup Part 1
  4. Actor Setup Part 2
  5. Creating Levels
  6. Building a Menu and UI elements
  7. Summary